Belwar Jokulhaups

companion character

Description:

Belwar Jokulhaups
Level 8 Defender
Small fey humanoid, svirfnebelin
HP 80; Bloodied 40; Surge Value 20; Surges 14
AC 25; Fortitude 25; Reflex 21; Will 17

Speed 6 earthwalk
Initiative +9
Action Points 1
Perception +10 Darkvision, All-around vision

Traits

Defender Aura • Aura 1
Enemies in the aura take a -2 penalty to attack rolls when they make an attack that does not include Belwar as a target. When an enemy in the aura shifts or makes an attack that does not include Belwar as a target, Belwar makes a basic melee attack against that enemy as an opportunity action.

Retractable Eyestalk
Enemies cannot gain combat advantage by flanking Belwar.

Standard Actions

War Pick • At-Will
Melee 1; one creature.
+14 vs. AC; 1d8 + 12 damage.

Tide of Iron • At-Will
Melee 1; one creature.
+14 vs. AC; 1d8 + 12 damage, and Belwar can push the target 1 square, and then shift 1 square into the space the target last occupied.

Minor Actions

Stone Camouflage (illusion) • Encounter
Effect: Belwar gains partial concealment until the end of his next turn, and he gains 5 temporary hit points.

Triggered Actions

Power Strike • Encounter
Trigger: Belwar hits an enemy with a melee attack.
Effect (Free): The triggering attack deals 1d8 extra damage.

Skills Athletics +13, Dungeoneering +10; Endurance +15, Stealth +12

Str 19
Con 22
Dex 16
Int 10
Wis 12
Chr 8

Alignment: unaligned
Languages: Common, Elven, Deep Speech, Giant
Equipment: war pick, chainmail armor, light shield, mullet, healing potion

Bio:

Belwar Jokulhaups

Mysteries of the Nentir Vale Voralak