Sentinel's Cudgel + 3

heavily twisted and knotted branch with a handle at the bottom

Category:
weapon (melee)
Description:

Each of these clubs is unique in shape and features, depending on how the tree from which the cudgel was formed died.
Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp
Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp

Weapon: Mace

Enhancement Bonus: Attack rolls and damage rolls

Critical: +1d6 damage per plus

Power Daily (Free Action)

Trigger: You and an allied beast or summoned creature flank an enemy, and the enemy is hit by the ally.

Effect: You use this weapon to make a melee basic attack against the enemy.

Utility Power Daily (Free Action)

Trigger: You hit an enemy with an attack using this weapon.

Effect: A beast or summoned creature ally adjacent to you or to the enemy can shift up to a number of squares equal to this weapon’s enhancement bonus as a free action.

Bio:

Each of these clubs is unique in shape and features, depending on how the tree from which the cudgel was formed died.

Sentinel's Cudgel + 3

Mysteries of the Nentir Vale benson