Mysteries of the Nentir Vale

Battle at the Tower of Mysteries

With the evil, scheming wizard Paldemar slain, the party returned to the Seven Pillared Hall to report to the Mages of Saruun. As promised, the Mages granted them copious gold coin and magical gifts for both wrecking Paldemar’s Infernal Machine and slaying the fiend, himself. One task remained—clearing out the Tower of Mysteries. The raiders had cleared the second floor during their previous mission, but the 1st and 3rd floors still needed to be cleared of unknown hazards.

The party teleported into the ground floor of the tower, only to find themselves penned into a small stone room, with a veil of sinister-looking fog blocking their exit. The adventurers braved the lethal fog, only to come face to face with stinking, ravenous ghouls. A dread Enigma of Vecna and a mysterious Armored Jar—which hovered above the ghouls heads, periodically discharging necrotic energy at the heroes—sought to rend the heroes into shreds of flesh.

Battered and scarred, the party eventually emerges victorious. They found the teleport pad and immediately move up to the top of the tower.

Maldrick Scarmaker, the demon leader of the Blackfang Gnolls, was in the middle of some manner of dark ritual when the party appeared on the third floor. The men from Fallcrest are disturbed to discover a Drow elf warrior among Scarmaker’s tribesmen. A muscled barlgura demon heaved beside his new master.

Combat was quickly joined. Initially, the party were sitting ducks in an enclosed room. Scarmaker unleashed hideous magicks along with his allies’ skirmishing. The tide of battle quickly turned as Maldrick Scarmaker made the grave error of moving too close. He was rendered combat ineffective for the remainder of the fight. The adventurers vanquished all remaining foes, save the Drow—who surrendered. In exchange for his life, the dark elf reveals that he was but a simple mercenary hired by Scarmaker as muscle for his bid for power.

After the battle, the party discovered a treasure trove of scrolls and manuals detailing Paldemar’s research into creating the fabled Amulet of Saruun Khel—an item that would grant it’s wielder complete control of the Bronze Warders that the Mages of Saruun rely on to help them maintain control.



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